If you love Xbox gaming as much as I do, you've probably considered picking up a new or specialized Xbox controller—if you haven't already. If you just want the most tricked-out and performance-ready controller around, I recommend the Xbox One Elite Wireless Controller. While it's definitely not cheap, I've spent enough time gaming with it that I can comfortably call it the ideal choice where comfort, programmable functions, and general aesthetic is concerned.
However, you don't need to spend triple-digit money to get a great Xbox controller. There are Xbox controllers from as little as $25, as well as specialized and wired pads from third-party manufacturers that often slot in cheaper than the $60–$75 price tag of the official Xbox wireless controller. However, there are a lot of cheap knockoffs out there, and many eccentricities to the third party products that gamers need to know about.
That's where we come in. We gathered and tested some of the most popular Xbox controllers on the market—from super-affordable to high-end pro controllers—to determine the best of the best. These are the best right now.
Updated February 09, 2018


How We Tested

How else would you go about testing a bunch of Xbox controllers? By playing Xbox games! While I've owned a few of the controllers for a number of months (or years), I still made sure to sync them all up/plug them all in and spent time navigating the Xbox One's menus, queuing up apps and Xbox Live parties, and—more than anything else—playing a selection of games meant to test not only the overall efficacy and pain points of each controller, but the responsiveness of specific buttons.
• Skyrim: Special Edition: This game was used to test the general responsiveness of the controllers. As a game I've been playing for nigh on 6 years, I'm extremely familiar and fluid with the mechanics. A general session of Skyrim requires moderate use of about every button on the standard Xbox controller: the right stick, bumpers, D-pad, and menu/back buttons come into play as often as the face buttons and main RT/LT shoulder buttons.
• Cuphead: This game requires extremely demanding reflexes during the latter/expert boss stages, especially requiring fast travel on the controller's face buttons, where A is used successively for parry moves and jumping, and constant left joystick movement. Cuphead was used primarily to test face button responsiveness, though it also (due to a lock-strafe shooting mechanic) was a great way to reveal weak/drift spots in the left joystick.
• Spectra: This game can be played with various control schemes, but its inclusion here was primarily as a hard test of both the left joystick specifically (the game requires the hyper-fast management of a spaceship traveling on rails along an 8-bit track). Not only did Spectra help to identify weaknesses in the left joystick, its white-knuckle nature helped me identify when long-term play sessions would cause thumb discomfort.
• Overwatch: Like Skyrim, Overwatch stands as a good test of a controller's whole button layout. However, Overwatch also served as a good test for utility features, such as overall headset or headphone responsiveness where applicable. There are enough twitchy mechanics during multiplayer matches to help identify potential areas of input lag or general button latency.
• Tekken 7: I mostly used Tekken 7 to test directional pads (D-pads) specifically. While the game also makes heavy use of each face button (A, B, X, Y), I was primarily trying to identify D-pad comfort and responsiveness.
• Dragonball FighterZ: This is a newer game, but like Tekken 7 it is a 2D fighter where the D-pad is featured heavily. I chose this primarily because I wasn't nearly as familiar with it, and hadn't used any one controller excessively with it, to eliminate comparison and comfortability biases and see which controller just naturally felt the best for it.